Different units have varying levels of effectiveness in different terrain types, and badly damaged or over-worked units may need replacements or resupply, which costs valuable time. There are a number of other factors to take into account. Take too long over organising your troops and you'll run out of time. Launch an offensive without the right units in the right places and you'll be torn to pieces. It all goes round in a dizzying circle, a military maelstrom of mutual dependency. And the bombers that can cause so much devastation to ground units are vulnerable to fighter attack, so they need escorts. However, the infantry in the open are in turn vulnerable to attack by armour, artillery, or aircraft, so you'll need to support those flexible but flimsy units with similar formations of your own. In most scenarios you'll need to capture key victory cities, but tanks are of little use in urban environments - you'll need to send the troops in to do the dirty work of street fighting. This is very much a game of force concentration and combined arms. However, to achieve a measure of success in Panzer Corps beyond the easiest difficult level requires you to keep your wits about you. There's even the opportunity to earn medals and other distinctions.
#PANZER CORPS UPGRADE#
You also get to keep your core units from one scenario to the next, allowing you to watch them grow in experience and capabilities as you upgrade their equipment. Fail and you'll end up with the Russians hammering on the doors of the Reichstag rather sooner than expected. Branch points in the campaign mean that repeated decisive victories will offer you the opportunity to rewrite history with glory for the Reich.
#PANZER CORPS SERIES#
The game places you in charge of a colossal formation of German units which you command through a series of historical World War II campaigns, such as the invasion of Norway and possibly some rather ahistorical ones like a Nazi conquest of Great Britain. This is a close mechanical relative of the much-loved '90s series Panzer General, but Slitherine has expanded and updated the concept.
#PANZER CORPS PC#
Now the team is back with another PC port in Panzer Corps. If you are a fan of historical strategy games this one is not to be missed.You might never have heard of Slitherine Software, developer of detailed military simulation games, but its iOS debut Battle Academy is probably the best game I've encountered on the platform. o) Still in all this game is a gem and an instant classic, and one that I will probably come back to at least a couple of times a year. Losing one of your 'pet' units is almost like seeing a favorite companion killed in Fallout: New Vegas. Still in all it can be very demoralizing to see the magnificent military machine you've painstakingly built up and led through many hard-fought battles in 1939-43 get trashed by superior Allied numbers in 1944-45. The only real down side to the game is that if you don't decisively defeat the Allies in the early-to-mid war you may find yourself facing long odds by mid-1944, although to be fair this of course was the case historically. This is a good thing though, as the Germans in WW2 created the most efficient military machine the world has ever seen and they are a blast to play. It's also interesting to note that you play a very de-Naziffied Germany in this game. You can eventually even obtain the ME-262 and Komet fighters, to say nothing of a few advanced heavy bombers that as far as I know never made it to production. And I should also mention that the unit choices and upgrades available to you are nearly enormous. Perhaps most importantly though, by being able to purchase, upgrade, rename, and carry over units from battle to battle, the game has a distinct role-playing feel to it which makes it extremely compelling. It works very well, however, and the battles have a surprisingly high degree of historical accuracy, abstractions notwithstanding. the invasion of Norway, the battle of Kursk), the gameplay has a very tactical "bang, bang, shoot them up" feel to it. Also, the level of abstraction in the game was a stroke of brilliance: the game consists of several branching campaigns, and although the battles are at the operational level (i.e. Although a turn-based war game it is not a hard core uber-complex Grognard game at all, but rather in the "easy to learn, hard to master" category that rewards a thoughtful combined arms approach. o) The game does a number of things exceptionally well.
It's not "one more turn", but rather one more battle. o) The game does a number of This is the most compelling game I've played in years. This is the most compelling game I've played in years.